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March of the clones

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  • March of the clones

    Here is an (ugly - sorry ) image for a feature that has been requested a lot and is coming the next build... 1000 animated characters with unique geometry and motion blur, done with animated VRayProxy objects (more than 27,000,000 triangles):



    Best regards,
    Vlado
    I only act like I know everything, Rogers.

  • #2
    WOW

    i have pushed Vray proxy to the "limit" but this is WOW

    here is a render with 2600 onyx trees, each have ~ 250000 poly, and dont mention the others proxys bushes, chairs, umbrellas, boats, yachts, flowers and many more..

    and this animated proxy... hmm sounds delicious
    Attached Files
    Last edited by Fekta.studio; 16-02-2008, 05:25 AM. Reason: P.S.
    Best regards,
    Andrian
    _____________________________________
    www.fekta.eu
    Portfolio
    CG Talk

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    • #3
      nice one vlado.
      I have a script to do animated proxies so it will be good to see how your version works.
      Chris Jackson
      Shiftmedia
      www.shiftmedia.sydney

      Comment


      • #4
        Well, the advantage over a script version is that the entire animation is stored in one file; also a velocity channel is stored if you want to do motion blur on the animated proxy later on (either 3d motion blur, or through a velocity channel).

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          sounds like a much more "elegant" solution.
          Cant wait to try it out.
          Chris Jackson
          Shiftmedia
          www.shiftmedia.sydney

          Comment


          • #6
            looks great - how can you off-set the time, so they start animating at different points?

            Comment


            • #7
              Vlado,
              are we going to be able to use the animated proxies with PFLOW?
              Chris Jackson
              Shiftmedia
              www.shiftmedia.sydney

              Comment


              • #8
                Animated proxies - nice!!! Vray is da best
                Zillions of animated trees - kewl.
                I just can't seem to trust myself
                So what chance does that leave, for anyone else?
                ---------------------------------------------------------
                CG Artist

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                • #9
                  yeaaa....

                  Great news...

                  One big step forward...


                  Best regards...
                  My Flickr

                  Comment


                  • #10
                    finally vlado, good work!
                    Dmitry Vinnik
                    Silhouette Images Inc.
                    ShowReel:
                    https://www.youtube.com/watch?v=qxSJlvSwAhA
                    https://www.linkedin.com/in/dmitry-v...-identity-name

                    Comment


                    • #11
                      Originally posted by vlado View Post
                      Well, the advantage over a script version is that the entire animation is stored in one file; also a velocity channel is stored if you want to do motion blur on the animated proxy later on (either 3d motion blur, or through a velocity channel).

                      Best regards,
                      Vlado

                      Does that mean that a copy of the mesh is saved per step like the script? Or are just the transforms saved? Is world space position saved or just topology changes?

                      Sounds great been waiting for this option.
                      Eric Boer
                      Dev

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                      • #12
                        Originally posted by RErender View Post
                        Does that mean that a copy of the mesh is saved per step like the script? Or are just the transforms saved? Is world space position saved or just topology changes?
                        The .vrmesh file contains snapshots of the mesh for the different frames, so it can handle both deformation and topology changes. Whether the transformation is saved also, depends on the selected export method (as single mesh which includes the transformation, or as separate meshes which does not include the transformation).

                        Best regards,
                        Vlado
                        I only act like I know everything, Rogers.

                        Comment


                        • #13
                          Vlado --

                          What kind of increases can we expect in the vrmesh file sizes for animated geometry? The way you describe it sounds very expensive.

                          Thanks!
                          Shaun
                          ShaunDon

                          Comment


                          • #14
                            Was waiting for this a long time ago. With all the fixes to the proxy concept, it's beginning to be bulletproof. Nice work I must say. Vray kicks ass.

                            Finally our poor point cached 3d people can advance to a whole new level.

                            Best regards,

                            A.
                            credit for avatar goes here

                            Comment


                            • #15
                              Originally posted by ShaunDon View Post
                              What kind of increases can we expect in the vrmesh file sizes for animated geometry? The way you describe it sounds very expensive.
                              Mostly, as large as making a new file for each frame, and then adding them together. This may be quite a lot of data, but there is really no other way around it (storing one file for each frame would be same, diskspace-wise). Of course, the file is never loaded fully into memory, only the chunks that are currently needed for rendering.

                              Depending on how much time I have before the next official build, I may be adding some compression to the files to reduce the disk space requirements, which should help somewhat.

                              Best regards,
                              Vlado
                              I only act like I know everything, Rogers.

                              Comment

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