Testimonials
Robert Nederhorst
VFX Supervisor at Radium/ReelFX
Working V-Ray as a fully adaptive system allows our VFX team to deal with every glossy calculation as an antialiasing issue which makes setup so much easier and render times actually faster! It's the ease of setup and simple methods to deal with common problems that are great for VFX. All of us in the industry have less and less time to work on things these days so being able to rapidly get to our vision is important. V-Ray absolutely helps in that.
Christopher Nichols
VFX Supervisor
Having used V-Ray in production for many years, and having been involved in large Maya centric pipelines, it was great to finally put the two together. Now that V-Ray can work inside Maya in virtually the same way that it operates in 3ds Max, it allows for a more flexible pipeline that would allow for the same high quality output that you expect from V-Ray. Being centered on a solid V-Ray Standalone pipeline allows you to use V-Ray within Maya, and have your whole renderfarm operate outside of Maya. It also operates nicely within a Windows or Linux or Mac pipeline which allows for even greater flexibility regardless of the size of your project.
Dr.-Ing. Daniel Dreyer
EADS Innovation Works
Advanced Industrial Design and Visualisation
Munich/Germany
Product tested : V-Ray for MAYA Beta RC
We evaluated V-Ray by comparison with another renderer. The comparison consists of three major steps:
A) Ease of use: The other renderer has a lot of parameters that have to be configured before a decent image can be rendered. V-Ray's default values create nice imges within a very short time. This feature is a big step forward.
B) Image quality: Everybody needs good image quality, but we need an extremely good INTERIOUR image quality. Within closed cabins only a little bit of light enters from the outside. With mental ray we still had to fake the light setting with additional "invisible" lihgt sources. The GI computation of V-Ray enables us to use only light sources that are realistical!
C) Texture baking: We need good textures for our virtual reality systems.
Since we use Maya for lighting design and colour design, we need a common platform for the data exchange with our VR system. Especially tesselation procedures requires the permanent exchange of data to and from Maya. V-Ray for Maya enables us to use the superior image quality of V-Ray with our VR procedures initiated in Maya.
Please keep up the good work with V-Ray for Maya!
Dmitry Vinnik
Technical Director and founder of Silhouette Images Inc.
Product tested : V-Ray for MAYA Beta RC
As a Technical Director (TD) I handle anything and everything that comes my way. Its my job to supervise the workflow and make sure things get done, but also work on the CG. I mostly develop pipelines, custom tools integration, but occasionally I light and composite shots. I love to RND new stuff, and work with the most recent top of the line tools (such as V-Ray for Maya).
I have worked with V-Ray for 3ds Max for years before V-Ray for Maya, I knew its power and ability and was excited to see it in maya finally. I evaluate V-Ray for Maya by running it through the pipeline and an intense VFX schedule where we are sometimes required to render hundreds of thousands of frames. V-Ray had proven itself to be most reliable, we had little to no issues with it during the productions, and when we did have problems, Chaosgroup's Dev Team was more the willing to help us out, which made us feel very much a part of the whole process.
In short, V-Ray is a robust, straightforward renderer, which allows users with minimal knowledge to achieve amazing results. Its easy to learn and understand. Having extra features like Fast SSS2 material, Vray2Sided and others are a great addition and we are looking forward to seeing more component shaders added in the future for that extra control which we often need.
I personally love the simplicity and some of the key factors in V-Ray which make it apart from other renderers in maya:
- DMC sampler
- Easy to use and very well developed GI system
- True 3d motion blur, which works with transparencies (a key to fast rendering with accurate results without major headaches and cheats)
- Very simple and powerful baking system
- Powerful multipass architecture
These are just to name a few.
While V-Ray can handle hard surfaces very well, we believe there is still room for improvement in areas for fur and fluids.
Enrico Cerica
Project leader in a Belgian IT Company, CG freelance artist
Product tested : V-Ray for MAYA Beta RC
My quest has always been to get the most photorealistic result using free solutions and compared to what commercial products offer this was sometimes a hard challenge. As my scenes become more and more complex, using huge meshes and high resolution texture maps, the rendering timequickly became a serious problem and unbiased rendering solutions even if they provide great result with few efforts require too much time for some heavy scenes.
Well, what to say about V-Ray for Maya? Damn fast! The calculation speed is very impressive even with huge and complex scenes. Powerful! Displacement function is one of the best and effective I’ve used and camera options like DOF and illumination work perfectly. Just set them like if you were using your digicam, press the shutter and enjoy. Whatever the scene is, inside or outside, the result is always as you would expect it and conform to the environment. It just meets all my expectations.
So what else? I consider myself as an artist and I do 3D mainly for pleasure. For now I used few 3D CG in my business but I would like to develop and propose such services in a near future and I’m sure V-Ray would be a master key in my workflow.
