A preview from the Chaos Group participation at SIGGRAPH 2010



The event is over, but here at Chaos Group we are still digesting the epic volumes of 3D streamline that came out of this year’s SIGGRAPH. We are eager to show you some of the highlights during the exhibition. Hopefully you had the chance to stop by the Chaos Group booth or join some of our events, which we consider to be very successful. The company experienced three wonderfully active days on the exhibition floor presenting V-Ray’s latest developments as well as the fresh new products and updates in focus.


Chaos Group organized continuous booth presentations, a public event and a V-Ray training in partnership with CGschool. Live demonstrations and real-world V-Ray production workflow discussions by experts in the Film and VFX, Architectural and Automotive industries such as Oliver Heijmans/Senior Lighter/R@D from Mr. X - Canada, Kevin Margo/CG supervisor from Blur Studio, Chris Nichols from DD, Brian Smith from 3DATS and many others were just some of the spotlights at the booth.


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The Chaos Group user event was held on Thursday the 29th of July and about 160 people from the industry have visited it at the L.A. Conference Center. Recent products and additions have been presented as follows:

Phoenix FD, the newest product for fire and smoke simulation, which was released on Monday, the 9th of August with a special price for a period of one month.

Here you can take a look at the product overview of Phoenix Fluid Dynamics by Torgeir Holm, Creative Director 3D and VFX + Partner/Owner at Netron 2.0 AS and Editor at vray.info

The latest on V-Ray and V-Ray RT for 3ds Max and Maya

V-Ray RT for Maya and V-Ray RT on CPU/GPU – surprised the V-Ray users with unprecedented speed, complete 3dsmax integration, easy initial set up and high quality images

V-Ray 2.0 – a preview of some of the new features of the engine, which the users have requested

Pdplayer – the professional image sequence player and viewer for color correction and composing in real time.

If case you didn’t manage to join our public event, you can find a preview of selected screen shots and videos from all the demos below.


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Accurate wavelength-dependent raytracing allows for simulation of effects like dispersion in V-Ray 2.0


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The shade map allows to speed up stereoscopic renders, motion blur and depth of field in V-Ray 2.0



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The VRayDistanceTex texture used to modify the displacement near objects in the scene in V-Ray 2.0



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The VRayDistanceTex texture used to modify grass length near objects in the scene in V-Ray 2.0



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The VRayLensEffects render effect allows for accurate bloom and glare in V-Ray 2.0



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V-Ray RT running as an IPR renderer in Maya



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Interactive adjustment of materials with V-Ray RT in Maya



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A complex interior scene with IES and area lights calculated on the GPU



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Offloading the rendering calculations to the GPU gives a 10 times speed increase on a single GeForce 480



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A simple fire simulation with Phoenix FD showing GPU render preview and an actual rendering



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Phoenix FD used to drive a Particle Flow system



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Phoenix FD texture map used to show the fluid velocities



Screenshots provided by Jeff Motle with the kind support of cgarchitect >>


We hope to see you next year again and wish you a great summer time!





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